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May 0012

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
89 53

RecordstoreClerk charges forward and leaps with explosive momentum, driving their knee viciously into WHITE MEAT's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
89 84

RecordstoreClerk springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches WHITE MEAT completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
89 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch RecordstoreClerk overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
111 118

WHITE MEAT charges across the ring with lightning speed, catching RecordstoreClerk against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from RecordstoreClerk's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving RecordstoreClerk slumped and gasping.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
111 125

WHITE MEAT methodically turns over RecordstoreClerk, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as RecordstoreClerk grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Headbutt


brawl 125%
brawl +3%
Added by Running Knee
Mid

Headbutt


brawl 125%
114 66

RecordstoreClerk takes a cheap shot, stepping in close and cracking WHITE MEAT right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as WHITE MEAT staggers backward, momentarily dazed and clutching his forehead while RecordstoreClerk smirks at the damage done.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
134 150

WHITE MEAT locks in the front facelock with technical precision, plants their feet, and drops backward, driving RecordstoreClerk's skull into the canvas with a picture-perfect DDT that sends the crowd into a frenzy as the heel crumples to the mat.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
134 126

RecordstoreClerk scales the turnbuckles while WHITE MEAT lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from WHITE MEAT's lungs as RecordstoreClerk hooks the leg for what could be the finish.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Super Kick


speed 150%
134 141

WHITE MEAT tunes up the band in the corner as the crowd roars, stalking the staggering RecordstoreClerk who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as RecordstoreClerk crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

WHITE MEAT catches RecordstoreClerk rushing in and unleashes Checkmate, the devastating strike connecting flush with RecordstoreClerk's jaw! The crowd erupts as RecordstoreClerk crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.