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Dec 0009

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
76 88

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting RecordstoreClerk's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
76 53

RecordstoreClerk ducks under WHITE MEAT's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting WHITE MEAT backward into a lightning-fast sunset flip rollup, the crowd booing as RecordstoreClerk smirks while holding the pin attempt.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
76 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as RecordstoreClerk struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking RecordstoreClerk's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Mid

Headbutt


brawl 125%
brawl +13%
Added by Running Knee
Mid

Dropkick


aerial 125%
105 105

WHITE MEAT rakes RecordstoreClerk's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into RecordstoreClerk's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
95 110

WHITE MEAT whips RecordstoreClerk into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as RecordstoreClerk crumples to the mat, gasping for air.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
95 125

WHITE MEAT expertly flips RecordstoreClerk onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. RecordstoreClerk writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
99 126

WHITE MEAT scales the turnbuckles as the exhausted RecordstoreClerk struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from RecordstoreClerk's lungs as the arena erupts in thunderous cheers.

WHITE MEAT catches RecordstoreClerk flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. RecordstoreClerk crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.