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Jan 0013

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Backdrop Suplex


grapple 100%
89 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as RecordstoreClerk struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking RecordstoreClerk's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
90 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, striking RecordstoreClerk's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
89 53

RecordstoreClerk springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches WHITE MEAT completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
113 105

RecordstoreClerk whips WHITE MEAT into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. WHITE MEAT crumples to the mat, gasping for air as RecordstoreClerk backs away with a smug grin, soaking in the boos.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl +18%
Added by Running Knee
Mid

Corner Splash


speed 125%
128 118

RecordstoreClerk ducks under WHITE MEAT's incoming strike and whips around with a vicious spinning backfist, the brawling strike cracking across WHITE MEAT's jaw with brutal street-fight intensity. The cheap shot sends WHITE MEAT staggering backward as the crowd erupts in boos, RecordstoreClerk smirking at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
111 66

RecordstoreClerk springs off the middle rope with surprising agility, launching both boots squarely into WHITE MEAT's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

DDT


grapple 150%
134 150

WHITE MEAT catches the exhausted RecordstoreClerk in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, WHITE MEAT drops straight down, spiking RecordstoreClerk's skull into the canvas with devastating impact. The arena erupts as RecordstoreClerk crumples to the mat, and WHITE MEAT immediately covers for what could be the finish.


Late

Super Kick


speed 150%
Late

Super Kick


speed 150%
135 141

WHITE MEAT tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when RecordstoreClerk staggers to their feet, WHITE MEAT explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending RecordstoreClerk crashing to the canvas as the fans erupt in celebration.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
116 126

WHITE MEAT scales the turnbuckles as the exhausted RecordstoreClerk struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from RecordstoreClerk's lungs as the arena erupts in thunderous cheers.

WHITE MEAT catches RecordstoreClerk flush with Checkmate, the devastating strike connecting perfectly as the crowd erupts. RecordstoreClerk crumples to the canvas, unconscious before hitting the mat, while WHITE MEAT stands victorious as the referee counts three.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.