← Back to history

Apr 0008

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
74 81

MR HANDSOME unloads a vicious barrage of closed-fist punches to RecordstoreClerk's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as RecordstoreClerk stumbles backward into the ropes.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

74 73

RecordstoreClerk charges forward with malicious intent, leaping into a brutal running knee that crashes into MR HANDSOME's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

63 84

MR HANDSOME traps RecordstoreClerk against the ropes and cinches in a brutal bearhug, squeezing with raw malicious intent as the crowd boos both competitors. The crushing embrace has more street-fight savagery than technical precision, with MR HANDSOME wrenching and jerking RecordstoreClerk violently side to side while trash-talking. RecordstoreClerk grimaces and flails, unable to break free from


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
93 101

MR HANDSOME rakes RecordstoreClerk's eyes to distract the referee, then viciously cracks a brutal headbutt square into RecordstoreClerk's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Headbutt


brawl 125%
brawl +4%
Added by Running Knee
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

95 93

RecordstoreClerk rakes MR HANDSOME's eyes to distract the referee, then viciously cracks a brutal headbutt square into MR HANDSOME's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

67 115

MR HANDSOME scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into RecordstoreClerk's jaw as the crowd boos both competitors. RecordstoreClerk crumples to the mat, clutching their face while MR HANDSOME smirks arrogantly.


Late

Top Rope Splash


aerial 150%
Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

111 131

MR HANDSOME viciously wrenches back on the crossface, clawing at RecordstoreClerk's face with malicious intent while driving a knee into the spine. The brutal submission has RecordstoreClerk writhing in agony, desperately clawing at the canvas as the crowd boos both competitors, with MR HANDSOME's sadistic grin widening as RecordstoreClerk's resistance finally fades.

MR HANDSOME hoists the battered RecordstoreClerk onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Bone Crusher, the impact echoing through the arena as RecordstoreClerk crumples motionless on the mat.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.