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Jan 0012

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
89 53

RecordstoreClerk charges forward and leaps with explosive momentum, driving their knee viciously into WHITE MEAT's jaw with a sickening crack that echoes through the arena, sending the fan-favorite crashing to the mat as the crowd erupts in hostile boos at the cheap shot.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
89 100

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch RecordstoreClerk overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
89 94

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to RecordstoreClerk's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before RecordstoreClerk can mount any counter.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl +18%
Added by Running Knee
Mid

Dropkick


aerial 125%
127 105

RecordstoreClerk suddenly whips around with a vicious spinning backfist that cracks across WHITE MEAT's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches WHITE MEAT completely off-guard, sending them stumbling backward into the ropes as RecordstoreClerk smirks at their dirty handiwork.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
111 118

WHITE MEAT charges across the ring with lightning speed, catching RecordstoreClerk off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as RecordstoreClerk crumples to the mat, clutching their ribs while WHITE MEAT feeds off the roaring approval.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
111 66

RecordstoreClerk whips WHITE MEAT hard into the turnbuckles and immediately charges across the ring with blinding speed, crushing WHITE MEAT with a devastating corner splash that drives all the air from the hero's lungs as the crowd erupts in boos at the ruthless attack.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
134 126

RecordstoreClerk catches WHITE MEAT stumbling forward exhausted and suddenly springs up with lightning-quick precision, their boot smashing clean into WHITE MEAT's jaw with a devastating Super Kick that echoes through the arena, sending the fan favorite crashing to the mat as the crowd erupts in furious boos at the opportunistic strike.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
134 80

RecordstoreClerk scales the turnbuckles with deliberate arrogance, taunting the crowd as WHITE MEAT lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

RecordstoreClerk ascends to the top rope and leaps through the air, crashing down on WHITE MEAT with the You're Listening to THAT. The arena erupts in boos as WHITE MEAT lies motionless, the referee counting three while RecordstoreClerk smirks over their fallen opponent.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.