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Jun 0008

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
76 88

WHITE MEAT unleashes a lightning-quick flurry of rapid-fire kicks to RecordstoreClerk's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before RecordstoreClerk can mount any counter.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Crossbody


aerial 100%
76 80

WHITE MEAT sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches RecordstoreClerk square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Punches


brawl 100%
87 22

RecordstoreClerk launches off the ropes with a picture-perfect crossbody, catching WHITE MEAT completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of WHITE MEAT's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
95 100

WHITE MEAT springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches RecordstoreClerk square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
95 28

RecordstoreClerk whips WHITE MEAT into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. WHITE MEAT crumples to the mat, gasping for air as RecordstoreClerk backs away with a smug grin, soaking in the boos.


Mid

Headbutt


brawl 125%
brawl -8%
Added by Running Knee
Mid

Boston Crab


grapple 125%
89 125

WHITE MEAT methodically turns over RecordstoreClerk, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as RecordstoreClerk grimaces in agony, trapped in the masterfully applied submission hold.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Top Rope Splash


aerial 150%
114 120

WHITE MEAT scales the turnbuckles as the exhausted RecordstoreClerk struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, WHITE MEAT soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from RecordstoreClerk's lungs as the arena erupts in thunderous cheers.

WHITE MEAT catches RecordstoreClerk rushing in and unleashes Checkmate, the devastating strike connecting flush with RecordstoreClerk's jaw! The crowd erupts as RecordstoreClerk crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.