← Back to history

Oct 0007

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
71 80

Manbearpigu shoves RecordstoreClerk back into the corner before grabbing a fistful of tights, hoisting the unsuspecting opponent overhead with brute force and slamming them spine-first into the canvas with a thunderous body slam that draws jeers from the crowd as both heels show their ruthless nature early.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
71 80

Manbearpigu corners RecordstoreClerk against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with RecordstoreClerk covering up defensively before slumping to the canvas.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial +15%
Added by Sunset Flip
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

82 80

RecordstoreClerk charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into Manbearpigu's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
power +30%
Added by Bearhug
89 124

Manbearpigu catches RecordstoreClerk charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Corner Splash


speed 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

89 92

Manbearpigu hoists RecordstoreClerk high overhead in a devastating gorilla press, parading around the ring with raw power as the crowd jeers both competitors. With a sadistic sneer, Manbearpigu holds the position for several seconds before brutally dropping RecordstoreClerk face-first to the canvas, the impact echoing throughout the arena as RecordstoreClerk writhes in pain.


Mid

Headbutt


brawl 125%
brawl +13%
Added by Running Knee
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

98 92

RecordstoreClerk rakes Manbearpigu's eyes to break free, then viciously smashes his forehead into Manbearpigu's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Manbearpigu stumbles backward clutching his face while RecordstoreClerk sneers at the damage inflicted.


Late

Super Kick


speed 150%
speed -35%
Added by Big Boot
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

82 104

Manbearpigu spins with vicious intent, their arm extended like a battering ram, and nearly decapitates RecordstoreClerk with a brutal discus clothesline that echoes throughout the arena. The impact sends RecordstoreClerk crashing hard to the mat as the crowd boos both competitors, disgusted by the ruthless street-fight tactics on display late in this ugly brawl.

Manbearpigu hoists RecordstoreClerk into position and drives them skull-first into the canvas with a devastating The Atlantic Rim, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing RecordstoreClerk crumple into a motionless heap while Manbearpigu sneers victoriously.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.