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Jul 0009

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
76 84

WHITE MEAT springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into RecordstoreClerk's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
76 88

WHITE MEAT unleashes a lightning-fast flurry of kicks, striking RecordstoreClerk's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
76 53

RecordstoreClerk ducks under WHITE MEAT's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting WHITE MEAT backward into a lightning-fast sunset flip rollup, the crowd booing as RecordstoreClerk smirks while holding the pin attempt.


Mid

Headbutt


brawl 125%
brawl +22%
Added by Running Knee
Mid

Headbutt


brawl 125%
112 66

RecordstoreClerk rakes WHITE MEAT's eyes to stagger the fan favorite, then viciously cracks a brutal headbutt square into WHITE MEAT's forehead, sending them crumpling to the canvas as the crowd erupts in boos at the blatant street-fight tactics.


Mid

Corner Splash


speed 125%
Mid

Corner Splash


speed 125%
95 110

WHITE MEAT charges across the ring with lightning speed, catching RecordstoreClerk against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from RecordstoreClerk's lungs as WHITE MEAT's momentum flattens the heel against the pads, leaving RecordstoreClerk slumped and gasping.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Boston Crab


grapple 125%
95 125

WHITE MEAT expertly flips RecordstoreClerk onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as RecordstoreClerk writhes in agony, desperately clawing toward the ropes while WHITE MEAT sits deep, maintaining perfect leverage on the submission hold.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl +32%
Added by Spinning Backfist
Late

Lariat


brawl 150%
123 80

RecordstoreClerk spins with vicious intent, nearly decapitating the exhausted WHITE MEAT with a brutal discus clothesline that echoes throughout the arena. The crowd erupts in boos as WHITE MEAT crumples to the mat, clutching their throat while RecordstoreClerk stands over them with a sadistic smirk, having nearly taken their head off with the ruthless strike.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl +35%
Added by Discus Clothesline
Late

Super Kick


speed 150%
141 132

RecordstoreClerk traps the exhausted WHITE MEAT on the mat, hooking both arms before launching into a spectacular surfboard stretch, wrenching back with theatrical cruelty as WHITE MEAT screams in agony. The crowd erupts in furious boos as RecordstoreClerk pulls harder, displaying the trapped hero like a trophy while shouting taunts.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
grapple -35%
Added by Surfboard Stretch
114 115

WHITE MEAT clutches RecordstoreClerk's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking RecordstoreClerk's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

WHITE MEAT catches RecordstoreClerk rushing in and unleashes Checkmate, the devastating strike connecting flush with RecordstoreClerk's jaw! The crowd erupts as RecordstoreClerk crumples to the canvas, completely unconscious, and WHITE MEAT hooks the leg for the three-count victory.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.