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Feb 0001

16
Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
23 31

SMASHER springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Disco Doug's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
65 65

SMASHER backs Disco Doug into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Disco Doug's head back before SMASHER smirks at the jeering audience.


Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
28 65

SMASHER unleashes a lightning-fast flurry of kicks, targeting Disco Doug's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
88 39

Disco Doug whips SMASHER into the corner and charges in with lightning speed, crushing the fan favorite with a devastating splash that draws immediate heat from the crowd. SMASHER crumples to the mat, gasping for air as Disco Doug backs away with a smug grin, soaking in the boos.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
35 81

SMASHER charges across the ring with lightning speed, catching Disco Doug off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Disco Doug crumples to the mat, clutching their ribs while SMASHER feeds off the roaring approval.


Mid

Headbutt


brawl 125%
Mid

Power Slam


power 125%
81 81

SMASHER rakes Disco Doug's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Disco Doug's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
42 98

SMASHER tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Disco Doug staggers to their feet, SMASHER explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Disco Doug crashing to the canvas as the fans erupt in celebration.


Late

Lariat


brawl 150%
Late

Vertical Suplex


power 150%
98 98

SMASHER viciously swings their arm like a steel bar across Disco Doug's throat, the brutal lariat turning the exhausted hero inside-out as the crowd erupts in boos, Disco Doug crashing hard to the mat clutching their neck while SMASHER sneers with malicious satisfaction.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
105 47

Disco Doug feigns a leg injury to lure in the sympathetic SMASHER, then explodes with lightning-quick precision, his boot smashing into SMASHER's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

SMASHER hoists the defiant Disco Doug onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Blindside connects perfectly! The impact echoes through the building as Disco Doug lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.