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Mar 0003

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
76 79

Paco Guerrero Jr backs Bambino Gonzalez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Bambino Gonzalez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
84 59

Bambino Gonzalez locks in a textbook waistlock, displaying technical precision as Paco Guerrero Jr struggles to escape. With perfect form, Bambino Gonzalez bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Paco Guerrero Jr's shoulders into the canvas. The crowd roars its approval as Bambino Gonzalez maintains control early in this contest.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

71 62

Bambino Gonzalez unleashes a lightning-fast flurry of kicks, targeting Paco Guerrero Jr's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

97 70

Bambino Gonzalez expertly applies a textbook arm wringer, using precise technical skill to twist Paco Guerrero Jr's arm at an uncomfortable angle. The crowd cheers as the methodical face maintains perfect control, refusing to release the hold despite the heel's desperate attempts to escape.


Mid

Boston Crab


grapple 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
105 63

Bambino Gonzalez expertly flips Paco Guerrero Jr onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Paco Guerrero Jr writhes in agony, clawing desperately at the canvas while Bambino Gonzalez maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Headbutt


brawl 125%
76 99

Paco Guerrero Jr rakes Bambino Gonzalez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Bambino Gonzalez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

DDT


grapple 150%
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
126 107

Bambino Gonzalez clutches Paco Guerrero Jr's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Paco Guerrero Jr's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

Bambino Gonzalez hoists the struggling Paco Guerrero Jr high overhead, the crowd roaring as Batter Up comes crashing down with thunderous impact. Paco Guerrero Jr crumples to the mat, motionless, as Bambino Gonzalez hooks the leg for the decisive three-count victory.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.