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Sep 0008

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
96 97

STICKY GREEN clinches Bambino Gonzalez from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Bambino Gonzalez overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Punches


brawl 100%
96 100

STICKY GREEN backs Bambino Gonzalez into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Bambino Gonzalez's head back before STICKY GREEN smirks at the jeering audience.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 87

Bambino Gonzalez explodes out of nowhere, catching STICKY GREEN by surprise with lightning-quick reflexes as they hook the heel's head and sprint forward, driving them face-first into the canvas with a swift bulldog that draws a roar of approval from the capacity crowd.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Bulldog
grapple +30%
Added by Belly-to-Belly Suplex
125 137

STICKY GREEN clutches Bambino Gonzalez in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as STICKY GREEN releases late, adding extra torque to send Bambino Gonzalez crashing hard into the canvas, immediately clutching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
120 121

STICKY GREEN methodically traps Bambino Gonzalez's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Bambino Gonzalez grimaces in agony, clawing desperately toward the ropes while STICKY GREEN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Headbutt


brawl 125%
110 125

STICKY GREEN rakes Bambino Gonzalez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Bambino Gonzalez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.

STICKY GREEN wrenches back on Full Stop, applying maximum torque as Bambino Gonzalez writhes in agony, refusing to submit until consciousness fades and the referee calls for the bell, the heel celebrating with sadistic satisfaction while the crowd erupts in furious boos.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.