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Dec 0002

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

81 67

Bambino Gonzalez catches STICKY GREEN off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as Bambino Gonzalez floats over for a quick cover, showing early control of this contest.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
speed +5%
Added by Snap Suplex
Early

Punches


brawl 100%
73 74

STICKY GREEN backs Bambino Gonzalez into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into Bambino Gonzalez's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

81 81

STICKY GREEN locks in a textbook waistlock, displaying technical precision as Bambino Gonzalez struggles to escape. With perfect form, STICKY GREEN bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Bambino Gonzalez's shoulders into the canvas. The crowd roars its approval as STICKY GREEN maintains control early in this contest.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

97 103

STICKY GREEN methodically twists Bambino Gonzalez's arm with precise, calculated pressure, wrenching the joint at an unnatural angle while the crowd voices their disapproval. The technical precision is undeniable as STICKY GREEN maintains control, cranking harder with each rotation.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
101 93

Bambino Gonzalez expertly flips STICKY GREEN onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. STICKY GREEN writhes in agony, clawing desperately at the canvas while Bambino Gonzalez maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Boston Crab


grapple 125%
105 113

STICKY GREEN methodically wrenches back on the Boston Crab, applying textbook technical pressure as Bambino Gonzalez claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Bambino Gonzalez's spine while the crowd rallies behind the suffering babyface. STICKY GREEN smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

105 113

STICKY GREEN hooks Bambino Gonzalez's leg with technical precision, wrenching the fisherman suplex with methodical cruelty as the exhausted face crashes onto the canvas. The crowd boos thunderously as STICKY GREEN holds the bridge, grinding Bambino Gonzalez's shoulders down while the heel smirks through gritted teeth.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
122 111

Bambino Gonzalez clutches STICKY GREEN's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking STICKY GREEN's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
Late

DDT


grapple 150%
105 135

STICKY GREEN hooks Bambino Gonzalez's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Bambino Gonzalez's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.

STICKY GREEN wrenches back on the Full Stop, twisting Bambino Gonzalez's body at an unnatural angle as the crowd roars in protest. Bambino Gonzalez fights valiantly but finally taps out desperately, and STICKY GREEN refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.