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Dec 0001

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

61 70

Nervous Nate catches Bambino Gonzalez off-guard with a brutal series of stiff forearm strikes, each one snapping the face's head back as the crowd boos the vicious assault. The heel backs Bambino Gonzalez into the corner and continues the relentless barrage, forcing the referee to intervene as Bambino Gonzalez slumps against the turnbuckles.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Forearm Strikes
speed -15%
Added by Forearm Strikes
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

brawl -15%
Added by Bulldog
power -15%
Added by Bulldog
48 45

Bambino Gonzalez swiftly locks up with Nervous Nate, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as Bambino Gonzalez maintains control early in the contest.


Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

71 64

Bambino Gonzalez unleashes a lightning-fast flurry of kicks, targeting Nervous Nate's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Boston Crab


grapple 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
86 114

Nervous Nate locks in a clinch and viciously wrenches Bambino Gonzalez overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as Bambino Gonzalez crashes hard into the canvas. Nervous Nate smirks at the jeering crowd while Bambino Gonzalez writhes in pain, clutching their lower back.


Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

88 90

Nervous Nate cuts off Bambino Gonzalez's momentum with a vicious big boot, planting their sole directly into Bambino Gonzalez's face with brutal street-fight intensity. The sickening thud echoes through the arena as Bambino Gonzalez crumples to the mat, drawing furious boos from the crowd witnessing the callous assault.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed -35%
Added by Big Boot
speed +5%
Added by Snap Suplex
Mid

Headbutt


brawl 125%
58 98

Nervous Nate rakes Bambino Gonzalez's eyes to stop his momentum, then unleashes a vicious headbutt that echoes through the arena, splitting open Bambino Gonzalez's forehead as the crowd erupts in boos at the blatant street-fight tactics that leave the fan favorite staggering backward.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

90 101

Nervous Nate spins violently and nearly decapitates the exhausted Bambino Gonzalez with a vicious discus clothesline, the sickening impact echoing throughout the arena as Bambino Gonzalez crumples to the mat while the crowd erupts in boos at the brutal, late-match assault.

Nervous Nate catches Bambino Gonzalez staggering and unloads with the I SHOULDN'T DO THIS, a vicious strike that drops Bambino Gonzalez like a stone. The arena erupts in boos as the referee counts three, Nervous Nate standing over the fallen hero with a sneer.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.