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Apr 0001

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
65 65

GIANT LIAR unleashes a lightning-fast flurry of kicks, targeting Red Redson's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
15 52

GIANT LIAR springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Red Redson's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 12

Red Redson springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into GIANT LIAR's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
81 15

Red Redson launches himself skyward with incredible elevation, his boots connecting perfectly with GIANT LIAR's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as GIANT LIAR clutches his face in pain, rolling toward the ropes while Red Redson kips up to his feet.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
19 75

GIANT LIAR catches Red Redson charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Red Redson clutching his back in agony.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
81 81

GIANT LIAR charges across the ring with lightning speed, catching Red Redson off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Red Redson crumples to the mat, clutching their ribs while GIANT LIAR feeds off the roaring approval.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
98 98

GIANT LIAR tunes up the band in the corner as the crowd roars, stalking the staggering Red Redson who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Red Redson crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
23 18

Red Redson digs deep into their reserves, hoisting the exhausted GIANT LIAR high into the air with a thunderous vertical suplex, holding them suspended for several seconds as the crowd roars its approval before driving them down with devastating force, the ring shaking from the impact as GIANT LIAR crumples in agony.


Late

Top Rope Splash


aerial 150%
Late

Vertical Suplex


power 150%
98 90

Red Redson ascends to the top turnbuckle as the exhausted GIANT LIAR writhes below, then launches into a picture-perfect splash from the heavens, crashing down with full body impact as the crowd erupts in thunderous approval while GIANT LIAR convulses from the devastating high-flying assault.

Red Redson hoists the defiant GIANT LIAR onto their shoulders, the crowd roaring in anticipation, then drives them down with devastating force—FF0000 connects perfectly! GIANT LIAR crumples to the mat, motionless, as the referee slides in for the three-count and the arena erupts in celebration.

Winner Loser
4 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.