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Mar 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 60

Red Redson unleashes a lightning-fast flurry of kicks, striking Flesh Wrecker's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
15 58

Flesh Wrecker springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Red Redson completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
65 65

Flesh Wrecker clinches Red Redson from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving Red Redson overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
81 73

Red Redson charges across the ring with lightning speed, catching Flesh Wrecker off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Flesh Wrecker crumples to the mat, clutching their ribs while Red Redson feeds off the roaring approval.


Mid

Boston Crab


grapple 125%
Mid

Boston Crab


grapple 125%
54 81

Flesh Wrecker methodically traps Red Redson's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. Red Redson grimaces in agony, clawing desperately toward the ropes while Flesh Wrecker wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
19 13

Red Redson hoists the protesting Flesh Wrecker onto their shoulder with raw strength, pausing for a moment as the crowd roars its approval, then drives them down hard into the canvas with a thunderous power slam that shakes the ring, leaving the heel sprawled and gasping for air.


Late

Super Kick


speed 150%
Late

Top Rope Splash


aerial 150%
98 87

Red Redson tunes up the band in the corner as the crowd roars, stalking the staggering Flesh Wrecker who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Flesh Wrecker crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
65 98

Flesh Wrecker hooks Red Redson's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling Red Redson's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
23 90

Flesh Wrecker hoists the exhausted Red Redson high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Red Redson clutching his spine while Flesh Wrecker smirks callously at the destruction.

Red Redson and Flesh Wrecker clash in mid-ring, both attempting simultaneously—their bodies collide with brutal force before crashing to the canvas in a heap. Neither wrestler stirs as the referee checks on both, the arena falling into stunned silence at the chaotic double-down.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.