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Sep 0012

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
60 100

BLUE KANE hoists the protesting Startin Martin high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Startin Martin arching their back in pain.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
55 100

BLUE KANE unleashes a lightning-fast flurry of kicks, targeting Startin Martin's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

55 90

BLUE KANE charges across the ring with tremendous force, building momentum before leveling Startin Martin with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as BLUE KANE stands tall, flexing with authority while Startin Martin writhes on the canvas, clearly rattled by the raw power display early in this contest.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -15%
Added by Shoulder Tackle
power +30%
Added by Bearhug
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

78 125

BLUE KANE fakes a dive through the ropes but catches himself, swinging back with blinding speed to deliver a tiger feint kick that snaps Startin Martin's head backward, the crowd erupting as the heel staggers into the corner clutching his jaw.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
95 140

BLUE KANE whips Startin Martin into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Startin Martin crumples to the mat, gasping for air.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Startin Martin below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Startin Martin with devastating impact. The arena explodes as Startin Martin lies motionless, and the referee counts three.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.