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Oct 0013

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

55 76

FLYIN’ BRIAN wrenches Startin Martin's arm behind their back with clinical precision, torquing the hammerlock while shoving their opponent's face into the turnbuckle. The technical submission draws jeers from the crowd as both heels jockey for control, with FLYIN’ BRIAN maintaining the torturous hold and driving their knee into Startin Martin's spine for added pressure.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

47 90

FLYIN’ BRIAN springs off the middle rope with shocking agility, wrapping their legs around Startin Martin's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving Startin Martin clutching their neck in the corner.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

58 86

FLYIN’ BRIAN charges across the ring with ruthless intent, plowing through Startin Martin with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as FLYIN’ BRIAN stands over their fallen opponent, sneering with cruel satisfaction while Startin Martin writhes in pain from the brutal collision.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

68 115

FLYIN’ BRIAN scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Startin Martin's jaw as the crowd boos both competitors. Startin Martin crumples to the mat, clutching their face while FLYIN’ BRIAN smirks arrogantly.


Mid

Headbutt


brawl 125%
brawl +6%
Added by Running Knee
Mid

Dropkick


aerial 125%
72 125

FLYIN’ BRIAN springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Startin Martin's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Startin Martin dazed and slumped against the ropes.

FLYIN’ BRIAN hoists the battered Startin Martin onto their shoulders, the crowd booing as they parade around the ring before viciously driving them down with Seismic Drop, the impact echoing through the arena as Startin Martin crumples motionless on the mat.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.