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Feb 0013

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
58 87

Giant Colossus unleashes a lightning-fast flurry of kicks, striking Startin Martin's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
60 100

Giant Colossus secures a tight waistlock and executes a textbook backdrop suplex with technical precision, lifting Startin Martin smoothly overhead before arching back to plant the heel square on the canvas. The crowd roars in approval as Giant Colossus maintains perfect form throughout the maneuver, demonstrating superior mat wrestling ability early in this contest.


Early

Punches


brawl 100%
brawl +1%
Added by Running Knee
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

56 90

Giant Colossus smoothly transitions behind Startin Martin and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Giant Colossus applies textbook leverage, forcing Startin Martin to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Headbutt


brawl 125%
brawl -15%
Added by Hammerlock
Mid

Corner Splash


speed 125%
61 109

Giant Colossus charges across the ring with lightning speed, catching Startin Martin against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Startin Martin's lungs as Giant Colossus's momentum flattens the heel against the pads, leaving Startin Martin slumped and gasping.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

68 115

Giant Colossus expertly applies a textbook arm wringer, torquing Startin Martin's shoulder with precise technical skill that draws appreciative cheers from the crowd. The heel grimaces and drops to one knee, frantically slapping at their trapped arm as Giant Colossus maintains perfect control of the hold.

Giant Colossus locks in Shutdown, wrenching back with righteous intensity as Startin Martin flails desperately, finally tapping frantically. The arena erupts as justice is served, Startin Martin crumbling in defeat.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.