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Jul 0001

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

70 63

BEEF BIGSWELL springs off the ropes with surprising agility, wrapping their legs around Glorious Grandpa's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +20%
Added by Running Knee
56 85

Glorious Grandpa unleashes a blistering series of forearm strikes, backing BEEF BIGSWELL into the corner with raw aggression as the crowd roars its approval. The face connects with rapid-fire blows, each shot snapping the heel's head back, until BEEF BIGSWELL slumps against the turnbuckles, overwhelmed by the relentless striking assault.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power -15%
Added by Bulldog
58 48

BEEF BIGSWELL suddenly ducks beneath Glorious Grandpa's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips Glorious Grandpa over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Shoulder Tackle
aerial +15%
Added by Sunset Flip
Mid

Headbutt


brawl 125%
90 96

Glorious Grandpa has had enough of BEEF BIGSWELL's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches BEEF BIGSWELL square on the forehead, snapping their head back violently as the crowd roars its approval. BEEF BIGSWELL staggers backward, dazed and disoriented, while Glorious Grandpa shakes off the impact and stands tall, ready to


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

86 76

BEEF BIGSWELL catches Glorious Grandpa mid-charge, hoisting him overhead with raw power before falling backwards and launching the fan-favorite across the ring with a devastating fallaway slam. Glorious Grandpa crashes hard into the canvas, the impact echoing through the arena as the crowd boos the heel's impressive display of strength that leaves the face clutching his back in pain.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
109 106

BEEF BIGSWELL catches Glorious Grandpa charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Glorious Grandpa clutching his back in agony.


Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Gorilla Press
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

90 96

Glorious Grandpa staggers forward on sheer willpower, loading up a desperate haymaker that catches the arrogant BEEF BIGSWELL flush on the jaw, spinning him completely around as the crowd erupts in thunderous approval, the brawling strike delivering rough justice to the despised villain who crumples to the canvas clutching his face.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

98 104

Glorious Grandpa traps the exhausted BEEF BIGSWELL on the mat, wrenching back on the crossface with righteous fury as the crowd roars its approval. BEEF BIGSWELL flails desperately, clawing at the canvas while Glorious Grandpa cranks harder, teeth gritted, making the villain pay for every dirty trick tonight.


Late

Vertical Suplex


power 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

93 83

BEEF BIGSWELL hoists the exhausted Glorious Grandpa high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as Glorious Grandpa arches his back in agony.

BEEF BIGSWELL hoists the defiant Glorious Grandpa onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Iron Curtain that echoes through the arena. Glorious Grandpa crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.