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Apr 0005

Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

93 70

BEEF BIGSWELL unleashes a lightning-quick flurry of stiff kicks to The Rockstar's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing The Rockstar to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Early

Crossbody


aerial 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 83

BEEF BIGSWELL springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches The Rockstar completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
81 96

The Rockstar springs off the ropes with explosive energy, leaping high to catch BEEF BIGSWELL's head between their thighs, then whips backward in a spectacular spiral that sends the heel crashing across the canvas as the crowd erupts in approval of the high-flying counter!


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -15%
Added by Hurricanrana
113 79

BEEF BIGSWELL springs off the second rope with surprising elevation, launching both boots into The Rockstar's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as BEEF BIGSWELL smirks at the jeering crowd.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
aerial +30%
Added by Frankensteiner
116 141

The Rockstar springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches BEEF BIGSWELL square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

101 105

The Rockstar scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into BEEF BIGSWELL's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as The Rockstar lands gracefully, feeding off the audience's thunderous approval while BEEF BIGSWELL rolls toward the ropes in desperate retreat.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

158 114

BEEF BIGSWELL scales the turnbuckles with malicious intent, measuring the battered The Rockstar sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with The Rockstar's chest, leaving both wrestlers motionless as the impact echoes through the arena.


Late

Top Rope Splash


aerial 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

135 118

BEEF BIGSWELL scales the turnbuckles with malicious intent, taunting the crowd as the exhausted The Rockstar lies helpless below. Launching into a picture-perfect splash, BEEF BIGSWELL crashes down with devastating aerial precision, driving every ounce of air from The Rockstar's lungs as the referee counts and the arena erupts in furious boos.

BEEF BIGSWELL hoists the defiant The Rockstar onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a devastating Iron Curtain. The sickening impact leaves The Rockstar motionless as the arena erupts in furious boos.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.