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Nov 0010

Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
100 100

David the Merman unleashes a lightning-quick flurry of stiff kicks to BEEF BIGSWELL's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with BEEF BIGSWELL buckling backward against the ropes from the sudden assault.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 90

David the Merman strikes with lightning quickness, snatching BEEF BIGSWELL's head and sprinting forward before the crowd can even react. The boos rain down as David the Merman plants BEEF BIGSWELL face-first into the canvas with a swift bulldog, popping up immediately with a smug grin while BEEF BIGSWELL clutches their jaw in frustration.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
90 85

BEEF BIGSWELL springs off the middle rope with shocking agility, wrapping their legs around David the Merman's head and violently whipping them across the ring with a spectacular hurricanrana that draws boos from the capacity crowd who despise both competitors, leaving David the Merman clutching their neck in the corner.


Mid

Corner Splash


speed 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

BEEF BIGSWELL charges across the ring with explosive quickness, catching David the Merman off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
71 125

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into BEEF BIGSWELL's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves BEEF BIGSWELL dazed and slumped against the ropes.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 115

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into BEEF BIGSWELL's jaw as the crowd boos both competitors. BEEF BIGSWELL crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

165 130

BEEF BIGSWELL catches David the Merman charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. David the Merman crumples to the canvas in a heap as the crowd jeers the opportunistic strike, BEEF BIGSWELL sneering triumphantly over the fallen body.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
brawl +30%
Added by Discus Clothesline
150 180

David the Merman charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted BEEF BIGSWELL with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
130 150

David the Merman scales the turnbuckles with malicious intent, measuring the battered BEEF BIGSWELL sprawled below. With a snarl toward the booing crowd, David the Merman leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from BEEF BIGSWELL's lungs, leaving both villains gasping as the arena erupts in disdain.

BEEF BIGSWELL and David the Merman collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
3 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.