← Back to history

Jun 0001

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

56 47

BEEF BIGSWELL suddenly grabs Thaddeus Thunder's head from behind and sprints forward with lightning quickness, driving the unsuspecting hero face-first into the canvas with a running bulldog that draws immediate heat from the capacity crowd as Thaddeus Thunder clutches their jaw in pain.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

69 48

BEEF BIGSWELL launches into a picture-perfect hurricanrana, using Thaddeus Thunder's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

aerial -15%
Added by Hammerlock
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

56 56

Thaddeus Thunder suddenly ducks beneath BEEF BIGSWELL's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips BEEF BIGSWELL over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

68 61

BEEF BIGSWELL catches Thaddeus Thunder off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as BEEF BIGSWELL flexes arrogantly over the fallen Thaddeus Thunder, relishing the destruction.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

85 73

BEEF BIGSWELL catches Thaddeus Thunder charging in, hoisting them overhead with raw power before falling backward and launching them across the ring with a devastating fallaway slam. The crowd boos as BEEF BIGSWELL sits up with a smirk while Thaddeus Thunder crashes hard into the canvas, clutching their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
89 90

Thaddeus Thunder scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with BEEF BIGSWELL's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
100 109

Thaddeus Thunder ascends to the top rope, the exhausted crowd rising to their feet as BEEF BIGSWELL lies vulnerable below. With the last reserves of energy, Thaddeus Thunder launches into the air, arcing across the ring before crashing headfirst into BEEF BIGSWELL's chest, the sickening impact echoing through the arena as the crowd erupts in thunderous approval.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
150 75

BEEF BIGSWELL scales the turnbuckles while Thaddeus Thunder lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from Thaddeus Thunder's lungs as BEEF BIGSWELL hooks the leg for what could be the finish.

BEEF BIGSWELL hoists the defiant Thaddeus Thunder onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a devastating Iron Curtain. The sickening impact leaves Thaddeus Thunder motionless as the arena erupts in furious boos.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.