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Feb 0002

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

69 74

Kurt Kross expertly captures BEEF BIGSWELL's arm and wrenches it behind in a textbook hammerlock, the technical precision drawing appreciative cheers from the crowd as the heel grimaces and tries to squirm free, but Kurt Kross's hold remains locked tight, controlling the early pace.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

aerial -15%
Added by Hammerlock
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

66 47

BEEF BIGSWELL suddenly drops down and rolls through Kurt Kross's legs with surprising quickness, hooking both legs for the sunset flip! The crowd boos as the heel uses their fresh speed advantage to catch the face off-guard, stacking Kurt Kross's shoulders to the mat in one fluid motion before the referee slides in to count!


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

86 63

BEEF BIGSWELL springs off the ropes with surprising agility, wrapping their legs around Kurt Kross's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Hurricanrana
94 84

BEEF BIGSWELL ascends to the top rope and launches into a picture-perfect diving forearm, crashing into Kurt Kross's jaw with calculated precision. The aerial assault sends the crowd favorite sprawling to the canvas as BEEF BIGSWELL sneers at the booing audience, clearly pleased with the devastating impact.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

88 79

BEEF BIGSWELL hooks Kurt Kross and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Kurt Kross crashes hard onto the mat, the impact echoing throughout the arena as BEEF BIGSWELL smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

109 94

BEEF BIGSWELL catches the charging Kurt Kross mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as BEEF BIGSWELL flexes over the crumpled hero.

BEEF BIGSWELL hoists the struggling Kurt Kross up into position, ignoring the deafening boos as he drives him down with a sickening Iron Curtain that leaves Kurt Kross crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.