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Sep 0010

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 90

Great Scott springs off the ropes with surprising agility, wrapping their legs around BEEF BIGSWELL's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Kicks


speed 100%
85 100

Great Scott unleashes a lightning-fast flurry of kicks, striking BEEF BIGSWELL's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
100 100

Great Scott unleashes a lightning-quick flurry of stiff kicks to BEEF BIGSWELL's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing BEEF BIGSWELL to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

115 115

Great Scott scales the turnbuckle as BEEF BIGSWELL struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into BEEF BIGSWELL's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Corner Splash


speed 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
125 80

BEEF BIGSWELL whips Great Scott hard into the turnbuckles, then explodes across the ring with surprising quickness, crushing the fan favorite with a devastating corner splash that draws venomous boos from the capacity crowd as Great Scott crumples to the canvas.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
106 125

Great Scott methodically turns over BEEF BIGSWELL, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Great Scott leans back further, applying relentless pressure to the lower back. The crowd roars its approval as BEEF BIGSWELL grimaces in agony, trapped in the masterfully applied submission hold.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
150 150

Great Scott scales the turnbuckles with deliberate arrogance, taunting the crowd as BEEF BIGSWELL lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

125 130

Great Scott explodes with desperate velocity, rebounding off the ropes in a blur and whipping their boot toward BEEF BIGSWELL's skull with lightning precision—the enzuigiri cracks across the heel's temple, dropping them instantly as the crowd erupts in thunderous approval for the high-speed counter.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

130 130

Great Scott scales to the top rope while BEEF BIGSWELL lies prone, then launches into a picture-perfect shooting star press, rotating backwards through the air with stunning precision before crashing down across BEEF BIGSWELL's chest, driving every bit of oxygen from their lungs as the crowd erupts in boos at the heel's breathtaking athleticism.

Great Scott hoists the struggling BEEF BIGSWELL high overhead, the crowd roaring as Tectonic Power Bomb comes crashing down with thunderous impact. BEEF BIGSWELL crumples to the mat, motionless, as Great Scott hooks the leg for the decisive three-count victory.

Loser Winner
1 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.