← Back to history

Oct 0001

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

71 77

Aaron Garcia charges across the ring with explosive momentum, leaping into the air as BEEF BIGSWELL turns around, driving a devastating knee directly into the heel's jaw that echoes throughout the arena and sends BEEF BIGSWELL crashing to the mat as the crowd erupts in approval.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -5%
Added by Running Knee
94 65

BEEF BIGSWELL launches off the ropes with a picture-perfect crossbody, catching Aaron Garcia completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Aaron Garcia's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Crossbody


aerial 100%
74 77

Aaron Garcia sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches BEEF BIGSWELL square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

78 89

Aaron Garcia scales the turnbuckles as the crowd roars, launching into a perfect diving forearm that crashes into BEEF BIGSWELL's jaw with pinpoint accuracy. The cowardly heel crumples to the mat, clutching his face as Aaron Garcia lands gracefully, feeding off the audience's thunderous approval while BEEF BIGSWELL rolls toward the ropes in desperate retreat.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

103 89

BEEF BIGSWELL springs off the second rope with surprising elevation, launching both boots into Aaron Garcia's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as BEEF BIGSWELL smirks at the jeering crowd.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
88 96

Aaron Garcia springs off the ropes with lightning precision, launching into a picture-perfect dropkick that catches BEEF BIGSWELL square in the chest, sending the heel crashing hard into the turnbuckles as the crowd erupts in approval of the high-flying justice.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

107 100

BEEF BIGSWELL scales the turnbuckle while Aaron Garcia lies exhausted, then launches into a breathtaking Shooting Star Press, rotating through the air with picture-perfect form before crashing down onto the depleted hero, drawing boos from the crowd as they hookthe leg for a potential match-ending cover.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
brawl +59%
Added by Discus Clothesline
93 161

Aaron Garcia charges across the ring with righteous fury, swinging a brutal lariat that connects flush with BEEF BIGSWELL's jaw, sending the despised heel spinning inside-out before crashing hard to the canvas. The exhausted crowd erupts in thunderous cheers as BEEF BIGSWELL writhes in agony, clutching their throat.

Aaron Garcia scales to the top rope as the crowd roars, measuring the vulnerable BEEF BIGSWELL below. With perfect precision, Aaron Garcia launches into the air and connects with Last Rites, crashing down onto BEEF BIGSWELL with devastating impact. The arena explodes as BEEF BIGSWELL lies motionless, and the referee counts three. Justice is served.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.