← Back to history

May 0011

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 90

David the Merman catches BEEF BIGSWELL off guard with lightning-quick reflexes, snatching a headlock and dropping to the mat in one explosive motion. The bulldog plants BEEF BIGSWELL's face into the canvas with sudden, precise timing, drawing boos from the crowd as David the Merman smugly rolls away, leaving BEEF BIGSWELL clutching his jaw.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Punches


brawl 100%
brawl -15%
Added by Bulldog
90 85

BEEF BIGSWELL springs off the ropes and leaps onto David the Merman's shoulders, whipping through a picture-perfect hurricanrana that sends David the Merman tumbling across the canvas. The crowd boos as BEEF BIGSWELL arrogantly poses, while David the Merman clutches their neck in pain.


Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 100

David the Merman unleashes a lightning-quick barrage of stiff kicks to BEEF BIGSWELL's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as David the Merman backs their opponent into the corner.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
115 125

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into BEEF BIGSWELL's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves BEEF BIGSWELL dazed and slumped against the ropes.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
brawl +3%
Added by Running Knee
125 128

David the Merman grabs BEEF BIGSWELL by the hair and viciously drives their forehead into BEEF BIGSWELL's face with a brutal headbutt, the sickening crack echoing through the arena as BEEF BIGSWELL staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

112 115

David the Merman scales the turnbuckle with malicious intent as BEEF BIGSWELL struggles to his feet, then launches into a perfectly executed diving forearm that crashes into BEEF BIGSWELL's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Top Rope Splash


aerial 150%
175 150

BEEF BIGSWELL ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, BEEF BIGSWELL launches themselves through the air, crashing headfirst into David the Merman's sternum with devastating precision. Both competitors writhe in agony, but David the Merman absorbs the worst of the high-risk maneuver.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

130 125

BEEF BIGSWELL scales to the top rope with methodical precision, glancing back at the stirring David the Merman before launching into a breathtaking rotation through the air, crashing down across David the Merman's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
165 150

BEEF BIGSWELL tunes up the band with theatrical mockery, and as the exhausted David the Merman stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into David the Merman's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

BEEF BIGSWELL hoists David the Merman into position and drives them skull-first into the canvas with a devastating Iron Curtain, the sickening thud echoing through the arena as the crowd boos both competitors, witnessing David the Merman crumple into a motionless heap while BEEF BIGSWELL sneers victoriously.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.