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Nov 0008

Early

Kicks


speed 100%
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

100 93

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to Rictus Steve's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as BEEF BIGSWELL backs their opponent into the corner.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Crossbody


aerial 100%
90 93

Rictus Steve scales the turnbuckles with calculated precision, measuring BEEF BIGSWELL who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Rictus Steve crashes down across BEEF BIGSWELL's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

88 84

BEEF BIGSWELL springs off the second rope with surprising agility, wrapping their legs around Rictus Steve's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Rictus Steve sprawled near the corner as BEEF BIGSWELL smirks confidently.


Mid

Dropkick


aerial 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple -15%
Added by Hurricanrana
123 101

BEEF BIGSWELL springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Rictus Steve's jaw with a picture-perfect dropkick that echoes throughout the arena. Rictus Steve crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
106 116

Rictus Steve springs off the middle rope with a perfectly executed dropkick, both boots smashing into BEEF BIGSWELL's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

113 116

Rictus Steve springs up to the second rope and launches backwards, wrapping their legs around BEEF BIGSWELL's head with precision timing. The crowd boos as Rictus Steve flips BEEF BIGSWELL forward with vicious torque, sending them crashing spine-first onto the canvas. BEEF BIGSWELL writhes in pain while Rictus Steve smirks at their devastation.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
aerial +30%
Added by Frankensteiner
147 167

Rictus Steve scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered BEEF BIGSWELL, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

DDT


grapple 150%
123 138

Rictus Steve sneers as he hooks BEEF BIGSWELL's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.

Rictus Steve wrenches back on Behind the Smile, torquing BEEF BIGSWELL's limbs at a sickening angle as the crowd boos relentlessly. BEEF BIGSWELL flails desperately before finally tapping out in agony, handing Rictus Steve a ruthless victory neither competitor deserved.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.