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Dec 0004

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 67

BEEF BIGSWELL springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Icy Hot's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
Early

Crossbody


aerial 100%
70 92

Icy Hot sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches BEEF BIGSWELL square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

brawl -15%
Added by Bulldog
81 66

BEEF BIGSWELL springs off the ropes with surprising agility, wrapping their legs around Icy Hot's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Mid

Dropkick


aerial 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Hurricanrana
113 74

BEEF BIGSWELL springs off the middle rope with surprising agility, launching both boots squarely into Icy Hot's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

72 91

Icy Hot springs to the top rope with incredible agility, timing the moment perfectly as BEEF BIGSWELL staggers forward. Launching through the air, Icy Hot catches the villain's head between their legs and whips backward in a beautiful arc, sending BEEF BIGSWELL crashing headfirst into the canvas with a picture-perfect Frankensteiner that electrifies the crowd into a thunderous ovation.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
101 133

Icy Hot scales the turnbuckle as the crowd roars, launching into a picture-perfect diving forearm that connects flush with BEEF BIGSWELL's jaw, sending the heel crashing to the canvas as the arena erupts in approval of the high-flying justice delivered from above.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +50%
Added by Diving Headbutt
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

158 115

BEEF BIGSWELL scales the turnbuckles with malicious intent, ignoring the crowd's jeers as the exhausted Icy Hot lies vulnerable on the canvas. The heel launches himself through the air with reckless abandon, crashing headfirst into Icy Hot's chest with a devastating diving headbutt that draws gasps from the audience as both wrestlers lie motionless.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

117 120

Icy Hot scales the turnbuckle as the crowd roars, launching into a picture-perfect rotation through the air before crashing down across BEEF BIGSWELL's chest with devastating precision, the arena exploding as the heel writhes in agony beneath the high-flying heroics.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Powerbomb


power 130%

Your next move gains +60% Power.

153 96

BEEF BIGSWELL feigns a leg injury to lure in the sympathetic Icy Hot, then explodes with lightning-quick precision, his boot smashing into Icy Hot's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

BEEF BIGSWELL hoists the defiant Icy Hot onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Iron Curtain that echoes through the arena. Icy Hot crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.