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Apr 0001

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
62 65

Raw Ripper sprints off the ropes with explosive momentum, launching into a picture-perfect crossbody that catches MR HANDSOME square in the chest, sending the heel crashing to the mat as the crowd erupts in approval of the high-flying offense.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
26 45

Raw Ripper unleashes a furious barrage of right hands, backing MR HANDSOME into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Raw Ripper's relentless strikes connect cleanly, snapping MR HANDSOME's head back with each brutal impact until the official steps in to break it up.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
51 40

MR HANDSOME hooks Raw Ripper in a tight grip, using their fresh power advantage to hoist the fan favorite high overhead before driving them brutally into the canvas with a thunderous body slam that echoes throughout the arena, drawing boos from the disgusted crowd as Raw Ripper writhes in pain.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
33 56

Raw Ripper has had enough of MR HANDSOME's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as MR HANDSOME staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
76 50

MR HANDSOME springs off the second rope with surprising elevation, launching both boots into Raw Ripper's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as MR HANDSOME smirks at the jeering crowd.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
78 81

Raw Ripper launches himself skyward with incredible elevation, his boots connecting perfectly with MR HANDSOME's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as MR HANDSOME clutches his face in pain, rolling toward the ropes while Raw Ripper kips up to his feet.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
39 60

Raw Ripper summons their last reserves of strength, hoisting the exhausted MR HANDSOME high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves MR HANDSOME writhing in agony.

Raw Ripper scales the turnbuckle as the crowd roars, measuring MR HANDSOME below. With perfect timing, Raw Ripper launches into the air and connects with Vortex, crashing down onto MR HANDSOME with devastating impact. The arena explodes as MR HANDSOME lies motionless, and the referee counts three.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.