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Jan 0011

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
100 100

BEN DOVER corners David the Merman and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as BEN DOVER backs off momentarily, leaving David the Merman dazed against the turnbuckles.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

100 90

David the Merman charges forward with malicious intent, leaping explosively to drive a devastating knee strike into BEN DOVER's jaw, the sickening impact echoing through the arena as BEN DOVER crumples to the mat while the crowd rains down boos on both competitors.


Early

Punches


brawl 100%
brawl -1%
Added by Running Knee
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

99 90

David the Merman unloads a vicious barrage of closed-fist punches to BEN DOVER's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as BEN DOVER stumbles backward into the ropes.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -15%
Added by Hammerlock
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

100 115

BEN DOVER methodically twists David the Merman's arm with precise technical cruelty, wrenching the shoulder joint at a punishing angle while the crowd boos both competitors. The calculated submission hold showcases BEN DOVER's superior grappling expertise as David the Merman grimaces in pain, trapped in the unforgiving hold.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -35%
Added by Arm Wringer
Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
80 90

BEN DOVER methodically turns David the Merman onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as David the Merman claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
125 125

BEN DOVER rakes David the Merman's eyes to distract the referee, then viciously cracks a brutal headbutt square into David the Merman's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
150 150

BEN DOVER catches the exhausted David the Merman in a front facelock, methodically positioning him with technical precision before dropping straight down, spiking his skull into the canvas with a textbook DDT that echoes through the arena as the crowd boos both competitors.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

125 125

BEN DOVER winds up and crashes a vicious haymaker across David the Merman's jaw, the sickening thud echoing through the arena as both exhausted competitors resort to desperate street-fight tactics, sending David the Merman crumpling to the canvas while the disgusted crowd boos the brutal display.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

130 130

BEN DOVER spins violently and crashes a brutal discus clothesline into David the Merman's jaw, the sickening impact echoing through the arena as both exhausted competitors stagger. David the Merman crumples to the mat in a heap while the crowd boos the vicious strike, BEN DOVER sneering down at their fallen opponent.

David the Merman and BEN DOVER collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
2 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.