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Dec 0009

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
90 100

Eric Sanchez launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Early

Crossbody


aerial 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
100 85

David the Merman scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Eric Sanchez with precision timing as the crowd boos the aerial display. Eric Sanchez crumples to the mat under the impact, gasping for air while David the Merman quickly rolls through and poses arrogantly over the fallen opponent.


Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
100 105

Eric Sanchez springs off the second rope with surprising agility, wrapping their legs around David the Merman's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving David the Merman sprawled near the corner as Eric Sanchez smirks confidently.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

125 115

David the Merman springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Eric Sanchez's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Eric Sanchez dazed and slumped against the ropes.


Mid

Headbutt


brawl 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

125 115

David the Merman rakes Eric Sanchez's eyes to distract the referee, then viciously cracks a brutal headbutt square into Eric Sanchez's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Dropkick


aerial 125%
115 125

Eric Sanchez springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into David the Merman's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves David the Merman dazed and slumped against the ropes.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Super Kick


speed 150%
130 150

Eric Sanchez measures up the exhausted David the Merman, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against David the Merman's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Top Rope Splash


aerial 150%
125 150

Eric Sanchez scales the turnbuckles with malicious intent, measuring the battered David the Merman sprawled below. With a snarl toward the booing crowd, Eric Sanchez leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from David the Merman's lungs, leaving both villains gasping as the arena erupts in disdain.

Eric Sanchez scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect The Bad Seed that crashes down onto David the Merman with devastating force. The impact flattens David the Merman completely, and Eric Sanchez hooks the leg for the three-count as the arena erupts in jeers.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.