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Feb 0011

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

David the Merman charges forward with malicious intent, leaping explosively to drive a devastating knee strike into BUN DABLUNT's jaw, the sickening impact echoing through the arena as BUN DABLUNT crumples to the mat while the crowd rains down boos on both competitors.


Early

Punches


brawl 100%
brawl -15%
Added by Hammerlock
brawl +24%
Added by Running Knee
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

109 90

David the Merman corners BUN DABLUNT and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as David the Merman backs off momentarily, leaving BUN DABLUNT dazed against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
90 100

BUN DABLUNT corners David the Merman against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with David the Merman covering up defensively before slumping to the canvas.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
125 125

BUN DABLUNT grabs David the Merman by the hair and viciously drives their forehead into David the Merman's face with a brutal headbutt, the sickening crack echoing through the arena as David the Merman staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Boston Crab


grapple 125%
115 125

BUN DABLUNT methodically turns David the Merman onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as David the Merman claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Headbutt


brawl 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

125 115

David the Merman grabs BUN DABLUNT by the hair and viciously drives their forehead into BUN DABLUNT's face with a brutal headbutt, the sickening crack echoing through the arena as BUN DABLUNT staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
150 150

BUN DABLUNT staggers forward and brutally clubs David the Merman across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, BUN DABLUNT standing over their fallen opponent with a sneer of contempt.


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 125

David the Merman charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted BUN DABLUNT with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

130 130

BUN DABLUNT spins violently and crashes a vicious clothesline across David the Merman's throat, sending them crashing to the canvas in a heap. The crowd boos the brutal, underhanded strike as BUN DABLUNT stands over their fallen opponent, soaking in the hatred while David the Merman gasps for air.

David the Merman ascends to the top turnbuckle while BUN DABLUNT lies helpless below, launching into Fish Out of Water with vicious precision. The impact drives BUN DABLUNT into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
4 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.