← Back to history

Nov 0009

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
100 100

Eric Sanchez scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 100

Eric Sanchez ducks under David the Merman's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
100 105

Eric Sanchez springs off the ropes and leaps onto David the Merman's shoulders, whipping through a picture-perfect hurricanrana that sends David the Merman tumbling across the canvas. The crowd boos as Eric Sanchez arrogantly poses, while David the Merman clutches their neck in pain.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

115 115

Eric Sanchez catches David the Merman charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as David the Merman crumples to the mat, and the crowd boos both competitors while Eric Sanchez stands over their fallen opponent with a sneer.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
115 90

David the Merman scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Eric Sanchez's jaw as the crowd boos both competitors. Eric Sanchez crumples to the mat, clutching their face while David the Merman smirks arrogantly.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
125 125

Eric Sanchez grabs David the Merman by the hair and viciously drives their forehead into David the Merman's face with a brutal headbutt, the sickening crack echoing through the arena as David the Merman staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

130 130

Eric Sanchez spins violently and crashes a brutal discus clothesline into David the Merman's jaw, the sickening impact echoing through the arena as both exhausted competitors stagger. David the Merman crumples to the mat in a heap while the crowd boos the vicious strike, Eric Sanchez sneering down at their fallen opponent.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
150 150

Eric Sanchez scales the turnbuckles with malicious intent, measuring the battered David the Merman sprawled below. With a snarl toward the booing crowd, Eric Sanchez leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from David the Merman's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Lariat


brawl 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

150 133

David the Merman staggers forward and brutally clubs Eric Sanchez across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.

David the Merman and Eric Sanchez collide in mid-air attempting simultaneous variations, both crashing violently to the canvas in a twisted heap of limbs, neither moving as the referee frantically checks both competitors while the stunned crowd falls silent.

Draw Draw
2 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.