← Back to history

Nov 0001

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
66 83

Tomato Man launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Tomato Man quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Early

Backdrop Suplex


grapple 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

37 56

Tomato Man clamps on a sleeper hold from behind, wrenching David the Merman's neck as the crowd boos both competitors, then explosively lifts and drives David the Merman backward into the mat with a brutal slam that echoes through the arena, leaving David the Merman dazed on the canvas.


Early

Body Slam


power 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

35 59

Tomato Man charges across the ring with ruthless intent, plowing through David the Merman with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as Tomato Man stands over their fallen opponent, sneering with cruel satisfaction while David the Merman writhes in pain from the brutal collision.


Mid

Power Slam


power 125%
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

44 90

Tomato Man catches David the Merman in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. David the Merman crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as Tomato Man sits up with a smirk.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

85 95

Tomato Man scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into David the Merman's jaw as the crowd boos both competitors. David the Merman crumples to the mat, clutching their face while Tomato Man smirks arrogantly.

Tomato Man ascends to the top turnbuckle while David the Merman lies helpless below, launching into BOOOO!!! with vicious precision. The impact drives David the Merman into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Loser Winner
0 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.