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Jul 0009

Early

Punches


brawl 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

100 90

David the Merman corners Eric Sanchez and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as David the Merman backs off momentarily, leaving Eric Sanchez dazed against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 100

Eric Sanchez ducks under David the Merman's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
100 115

Eric Sanchez scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto David the Merman with precision timing as the crowd boos the aerial display. David the Merman crumples to the mat under the impact, gasping for air while Eric Sanchez quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

115 115

Eric Sanchez scales the turnbuckle while David the Merman staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with David the Merman's jaw. The crowd boos the aerial assault as David the Merman crumples to the mat, with Eric Sanchez quickly capitalizing on the opportunistic strike.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
125 125

Eric Sanchez springs off the middle rope with explosive height, twisting mid-air before driving both boots square into David the Merman's jaw with a picture-perfect dropkick that echoes throughout the arena. David the Merman crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Headbutt


brawl 125%
brawl +25%
Added by Running Knee
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

150 115

David the Merman rakes Eric Sanchez's eyes to break free, then viciously smashes his forehead into Eric Sanchez's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as Eric Sanchez stumbles backward clutching his face while David the Merman sneers at the damage inflicted.


Late

Lariat


brawl 150%
Late

Super Kick


speed 150%
150 150

Eric Sanchez charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted David the Merman with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Top Rope Splash


aerial 150%
130 150

Eric Sanchez scales the turnbuckles with malicious intent, measuring the battered David the Merman sprawled below. With a snarl toward the booing crowd, Eric Sanchez leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from David the Merman's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Top Rope Splash


aerial 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

150 133

David the Merman scales the turnbuckles with malicious intent, measuring the battered Eric Sanchez sprawled below. With a snarl toward the booing crowd, David the Merman leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Eric Sanchez's lungs, leaving both villains gasping as the arena erupts in disdain.

David the Merman and Eric Sanchez collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
3 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.