← Back to history

Dec 0010

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
100 100

BEN DOVER smoothly transitions behind David the Merman, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as BEN DOVER demonstrates pure grappling mastery, driving David the Merman's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

100 90

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into BEN DOVER's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Hammerlock
brawl -7%
Added by Running Knee
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

68 90

BEN DOVER unloads a vicious series of forearm strikes, catching David the Merman flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Mid

Headbutt


brawl 125%
Mid

Headbutt


brawl 125%
125 125

BEN DOVER grabs David the Merman by the hair and viciously drives their forehead into David the Merman's face with a brutal headbutt, the sickening crack echoing through the arena as David the Merman staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
115 125

BEN DOVER expertly flips David the Merman onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as BEN DOVER sits deep into the hold, wrenching back on David the Merman's spine with methodical cruelty while David the Merman claws desperately at the mat, trapped in the center of the ring.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

115 115

BEN DOVER ruthlessly levels David the Merman with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as David the Merman crumples to the mat, and the crowd boos both competitors with equal disdain.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

DDT


grapple 150%
125 150

BEN DOVER sneers as he hooks David the Merman's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Lariat


brawl 150%
130 150

BEN DOVER charges across the ring with malicious intent, extending their arm and nearly decapitating an exhausted David the Merman with a vicious lariat that echoes throughout the arena, sending their opponent crashing to the canvas as the crowd boos the brutal display of violence.


Late

Lariat


brawl 150%
brawl +48%
Added by Discus Clothesline
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

198 130

David the Merman staggers forward and brutally clubs BEN DOVER across the throat with a vicious lariat, sending them crashing to the mat in a heap as the crowd boos both competitors, David the Merman standing over their fallen opponent with a sneer of contempt.

BEN DOVER wrenches back on the Lights Out, torquing David the Merman's joints at a sickening angle as the crowd boos both competitors. David the Merman fights desperately but finally taps out in agony, and BEN DOVER refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.