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Aug 0004

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

89 74

David the Merman charges forward with malicious intent, leaping into a brutal running knee that crashes into Nervous Nate's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

76 77

Nervous Nate catches David the Merman off-guard with a sudden bearhug, wrapping their arms tight and squeezing viciously while trash-talking. The crowd boos as Nervous Nate uses their fresh energy to apply brutal pressure, refusing to release the hold despite David the Merman's struggles, grinding down their rival with pure aggression.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +8%
Added by Running Knee
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

88 81

David the Merman unloads a vicious series of forearm strikes, catching Nervous Nate flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Mid

Headbutt


brawl 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Forearm Strikes
113 82

David the Merman grabs Nervous Nate by the hair and viciously drives their forehead into Nervous Nate's face with a brutal headbutt, the sickening crack echoing through the arena as Nervous Nate staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
102 131

Nervous Nate hooks David the Merman with methodical precision, wrenching the arms tight before violently arching back and slamming David the Merman overhead with a textbook belly-to-belly suplex. The technical execution draws grudging acknowledgment from the hostile crowd as David the Merman crashes hard on the canvas, clutching their spine while Nervous Nate smirks at the damage inflicted.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
111 113

Nervous Nate rakes David the Merman's eyes to break free, then viciously smashes his forehead into David the Merman's nose in a brutal street-fight fashion, drawing boos from the disgusted crowd as David the Merman stumbles backward clutching his face while Nervous Nate sneers at the damage inflicted.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

117 117

Nervous Nate spins with vicious intent, their arm extended like a battering ram, and nearly decapitates David the Merman with a brutal discus clothesline that echoes throughout the arena. The impact sends David the Merman crashing hard to the mat as the crowd boos both competitors, disgusted by the ruthless street-fight tactics on display late in this ugly brawl.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

111 103

David the Merman scales the turnbuckles with calculated malice, surveying the exhausted Nervous Nate sprawled below. With the crowd booing intensely, David the Merman launches into a reckless Diving Headbutt, crashing skull-first into Nervous Nate's chest with devastating aerial precision, both wrestlers writhing in pain as David the Merman secures the brutal advantage.


Late

Top Rope Splash


aerial 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

134 113

David the Merman scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Nervous Nate, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

David the Merman ascends to the top rope as Nervous Nate struggles to stand, and with calculated cruelty launches into the Fish Out of Water, crashing down with devastating impact that leaves Nervous Nate motionless on the canvas as the arena erupts in boos for the ruthless victory.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.