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Oct 0010

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 90

BUN DABLUNT methodically wrenches David the Merman's arm behind their back, applying a textbook hammerlock with calculated precision. The technical submission draws jeers from the crowd as BUN DABLUNT torques the shoulder joint, forcing David the Merman to grimace and reach desperately for the ropes while BUN DABLUNT maintains perfect positioning.


Early

Crossbody


aerial 100%
aerial -15%
Added by Hammerlock
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

85 90

BUN DABLUNT unloads a vicious series of forearm strikes, catching David the Merman flush across the jaw with brutal street-fight intensity, backing the opponent into the corner as the boos rain down from the disgusted crowd who watch both competitors abandon any pretense of sportsmanship in this early brawl.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Punches


brawl 100%
100 100

BUN DABLUNT unloads a vicious barrage of closed-fist punches to David the Merman's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as David the Merman stumbles backward into the ropes.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

115 115

BUN DABLUNT methodically wrenches David the Merman's arm with cruel precision, twisting the joint at an unnatural angle while maintaining perfect technical control. The crowd boos as BUN DABLUNT cranks the hold tighter, forcing David the Merman to grimace and drop to one knee in submission-threatening agony.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
125 90

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into BUN DABLUNT's jaw with a picture-perfect dropkick that echoes throughout the arena. BUN DABLUNT crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Headbutt


brawl 125%
brawl +8%
Added by Running Knee
Mid

Headbutt


brawl 125%
133 125

David the Merman rakes BUN DABLUNT's eyes to distract the referee, then viciously cracks a brutal headbutt square into BUN DABLUNT's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Late

Top Rope Splash


aerial 150%
Late

Lariat


brawl 150%
150 150

BUN DABLUNT staggers forward and viciously swings their arm like a club, catching David the Merman brutally across the throat with a devastating lariat that echoes throughout the arena, sending David the Merman crashing hard to the mat as the crowd boos both competitors while BUN DABLUNT stands over their fallen opponent with malicious satisfaction.


Late

Lariat


brawl 150%
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

150 125

David the Merman staggers forward and viciously swings their arm like a club, catching BUN DABLUNT brutally across the throat with a devastating lariat that echoes throughout the arena, sending BUN DABLUNT crashing hard to the mat as the crowd boos both competitors while David the Merman stands over their fallen opponent with malicious satisfaction.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

125 130

BUN DABLUNT spins violently and crashes a brutal discus clothesline into David the Merman's jaw, the sickening impact echoing through the arena as both exhausted competitors stagger. David the Merman crumples to the mat in a heap while the crowd boos the vicious strike, BUN DABLUNT sneering down at their fallen opponent.

David the Merman scales the turnbuckle as the crowd boos mercilessly, launching into a picture-perfect Fish Out of Water that crashes down onto BUN DABLUNT with devastating force. The impact flattens BUN DABLUNT completely, and David the Merman hooks the leg for the three-count as the arena erupts in jeers.

Winner Loser
3 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.