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Mar 0010

Early

Crossbody


aerial 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

100 100

Eric Sanchez launches off the ropes with a soaring crossbody, catching David the Merman completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Eric Sanchez quickly scrambles up, smirking at the grounded David the Merman who clutches his chest in frustration.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
100 100

Eric Sanchez corners David the Merman and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Eric Sanchez backs off momentarily, leaving David the Merman dazed against the turnbuckles.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Crossbody


aerial 100%
90 100

Eric Sanchez scales the turnbuckles with calculated precision, measuring David the Merman who's still recovering from the early onslaught. Launching through the air with picture-perfect form, Eric Sanchez crashes down across David the Merman's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
125 125

Eric Sanchez grabs David the Merman by the hair and viciously drives their forehead into David the Merman's face with a brutal headbutt, the sickening crack echoing through the arena as David the Merman staggers backward, dazed and disoriented, while the crowd boos both competitors' blatant disregard for the rules.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

115 115

Eric Sanchez scales the turnbuckle while David the Merman staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with David the Merman's jaw. The crowd boos the aerial assault as David the Merman crumples to the mat, with Eric Sanchez quickly capitalizing on the opportunistic strike.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

125 115

David the Merman springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Eric Sanchez's jaw with a picture-perfect dropkick that echoes throughout the arena. Eric Sanchez crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Top Rope Splash


aerial 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

150 133

David the Merman scales the turnbuckles with malicious intent, measuring the battered Eric Sanchez sprawled below. With a snarl toward the booing crowd, David the Merman leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Eric Sanchez's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Sharpshooter
Late

Top Rope Splash


aerial 150%
95 150

Eric Sanchez scales the turnbuckles with malicious intent, measuring the battered David the Merman sprawled below. With a snarl toward the booing crowd, Eric Sanchez leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from David the Merman's lungs, leaving both villains gasping as the arena erupts in disdain.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

125 130

Eric Sanchez scales to the top turnbuckle as the exhausted David the Merman writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

Eric Sanchez ascends to the top rope as David the Merman struggles to stand, and with calculated cruelty launches into the The Bad Seed, crashing down with devastating impact that leaves David the Merman motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
2 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.