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Sep 0009

Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
100 100

Eric Sanchez corners David the Merman and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Eric Sanchez backs off momentarily, leaving David the Merman dazed against the turnbuckles.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Kicks


speed 100%
100 100

Eric Sanchez charges forward with malicious intent, leaping into a brutal running knee that crashes into David the Merman's jaw, sending the rival villain staggering backward into the ropes as the crowd boos both competitors with equal disdain.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl +3%
Added by Running Knee
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

93 100

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between David the Merman's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with David the Merman kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +15%
Added by Sunset Flip
115 130

Eric Sanchez scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into David the Merman's jaw as the crowd boos both competitors. David the Merman crumples to the mat, clutching their face while Eric Sanchez smirks arrogantly.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
125 125

Eric Sanchez rakes David the Merman's eyes to distract the referee, then viciously cracks a brutal headbutt square into David the Merman's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

115 115

Eric Sanchez ruthlessly levels David the Merman with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as David the Merman crumples to the mat, and the crowd boos both competitors with equal disdain.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
150 150

Eric Sanchez scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered David the Merman, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Lariat


brawl 150%
Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

150 133

David the Merman staggers forward and viciously swings their arm like a club, catching Eric Sanchez brutally across the throat with a devastating lariat that echoes throughout the arena, sending Eric Sanchez crashing hard to the mat as the crowd boos both competitors while David the Merman stands over their fallen opponent with malicious satisfaction.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

brawl -35%
Added by Sharpshooter
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

95 130

Eric Sanchez scales to the top turnbuckle as the exhausted David the Merman writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.

Eric Sanchez ascends to the top rope as David the Merman struggles to stand, and with calculated cruelty launches into the The Bad Seed, crashing down with devastating impact that leaves David the Merman motionless on the canvas as the arena erupts in boos for the ruthless victory.

Loser Winner
1 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.