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Mar 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
62 51

William King catches Blonde Elvis off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Blonde Elvis arches in pain.


Early

Punches


brawl 100%
Early

Body Slam


power 100%
37 22

William King backs Blonde Elvis into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping Blonde Elvis's head back before William King smirks at the jeering audience.


Early

Kicks


speed 100%
Early

Crossbody


aerial 100%
52 47

William King unleashes a lightning-quick barrage of stiff kicks to Blonde Elvis's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Blonde Elvis stumbling backward.


Mid

Headbutt


brawl 125%
Mid

Corner Splash


speed 125%
46 64

Blonde Elvis charges across the ring with lightning speed, catching William King off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as William King crumples to the mat, clutching their ribs while Blonde Elvis feeds off the roaring approval.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
78 81

Blonde Elvis has had enough of William King's dirty tactics and fires back with a thunderous headbutt that echoes through the arena! The crowd roars its approval as William King staggers backward, dazed and momentarily stunned by the raw, street-fight justice delivered by the fed-up hero.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
69 28

William King methodically wrenches back on the Boston Crab, applying textbook technical pressure as Blonde Elvis claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on Blonde Elvis's spine while the crowd rallies behind the suffering babyface. William King smirks at the anguished cries, maintaining perfect form on the submission hold.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
93 33

William King hoists the exhausted Blonde Elvis high overhead, holding him suspended for an excruciating moment to maximize the damage before driving him brutally into the canvas with a thunderous vertical suplex, drawing massive heat from the crowd as Blonde Elvis arches his back in agony.

William King hoists the dazed Blonde Elvis onto their shoulders, then viciously drives them down with the Warcry, the entire ring shaking from the brutal impact as the crowd erupts in furious boos while Blonde Elvis lies motionless on the canvas.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.