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Sep 0011

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

91 94

BLUE KANE wraps their arms around Dave the Merman's midsection and squeezes with relentless intensity, the crowd roaring their approval as the heel gasps and flails desperately, unable to escape the crushing embrace that has them trapped against the hero's chest.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
105 120

BLUE KANE charges across the ring with devastating force, plowing through Dave the Merman with a thunderous shoulder tackle that sends the heel crashing hard to the mat, the impact echoing through the arena as the crowd roars its approval for the powerful offensive statement.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
91 97

BLUE KANE unleashes a lightning-fast flurry of kicks, striking Dave the Merman's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Corner Splash


speed 125%
114 121

BLUE KANE charges across the ring with lightning speed, catching Dave the Merman off-guard in the corner before unleashing a thunderous splash that crushes the air from their opponent's lungs. The crowd erupts as Dave the Merman crumples to the mat, clutching their ribs while BLUE KANE feeds off the roaring approval.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
Mid

Power Slam


power 125%
159 125

Dave the Merman fakes a dive through the ropes, causing BLUE KANE to brace for impact, then swiftly swings back and drives both boots into BLUE KANE's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

114 115

BLUE KANE hoists Dave the Merman high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Dave the Merman down to the canvas with thunderous impact that shakes the ring.

BLUE KANE scales the turnbuckle as the crowd roars, measuring Dave the Merman below. With perfect timing, BLUE KANE launches into the air and connects with Bitter End, crashing down onto Dave the Merman with devastating impact. The arena explodes as Dave the Merman lies motionless, and the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.