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Aug 0008

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
88 90

Crush springs off the ropes with explosive energy, soaring through the air as the crowd erupts in approval. The high-flying crossbody crashes into Dave the Merman's chest, taking the heel completely off their feet and driving them hard into the canvas, drawing loud cheers from the fans.


Early

Body Slam


power 100%
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

88 90

Crush expertly captures Dave the Merman's arm and smoothly transitions into a tight hammerlock, wrenching the limb behind their back with technical precision. The crowd cheers as Crush applies methodical pressure, forcing Dave the Merman to grimace and reach desperately for the ropes while the face wrestler maintains perfect control of the hold.


Early

Kicks


speed 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

88 73

Dave the Merman unleashes a lightning-quick flurry of rapid-fire kicks to Crush's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Crush staggers backward, unable to counter the blistering speed, clutching his ribs as Dave the Merman smirks arrogantly.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
110 113

Crush launches himself skyward with incredible elevation, his boots connecting perfectly with Dave the Merman's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Dave the Merman clutches his face in pain, rolling toward the ropes while Crush kips up to his feet.


Mid

Power Slam


power 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

110 103

Dave the Merman catches the charging Crush mid-ring, hoisting them high overhead with a show of raw strength before driving them brutally into the canvas with a thunderous power slam that shakes the ring, drawing venomous boos as Dave the Merman flexes over the crumpled hero.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

110 118

Crush leaps onto Dave the Merman's shoulders with incredible agility, wrapping their legs around the heel's head before violently snapping backward through a picture-perfect Frankensteiner that sends Dave the Merman crashing headfirst into the canvas, drawing a thunderous roar from the crowd as the calculated aerial maneuver leaves the villain dazed and struggling to recover.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial +30%
Added by Frankensteiner
110 144

Crush scales the top turnbuckle as the exhausted Dave the Merman lies prone, the crowd roaring in anticipation. With incredible grace despite fatigue, Crush backflips through the air, rotating perfectly before crashing down across Dave the Merman's chest with the spectacular Shooting Star Press, driving every ounce of remaining energy into the high-risk maneuver as the arena explodes.

Crush hoists the struggling Dave the Merman onto their shoulders, and the arena erupts as they drive them down with Apex, the sickening impact echoing through the building. Dave the Merman crumples motionless on the mat as the referee counts three, justice finally delivered to the roaring approval of the crowd.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.