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Dec 0004

Early

Crossbody


aerial 100%
Early

Crossbody


aerial 100%
55 40

David White springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Death Panther's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
52 71

Death Panther locks in a textbook waistlock, displaying technical precision as David White struggles to escape. With perfect form, Death Panther bridges back and launches the heel overhead with a crisp backdrop suplex, spiking David White's shoulders into the canvas. The crowd roars its approval as Death Panther maintains control early in this contest.


Early

Body Slam


power 100%
Early

Punches


brawl 100%
65 31

David White stalks Death Panther into the corner, grabbing a handful of tights before hoisting the fan favorite high overhead with pure brute strength. The heel holds Death Panther suspended for a moment, letting gravity do its work before driving them down with a thunderous body slam that shakes the canvas. The crowd boos as David White flexes arrogantly over the fallen Death Panther.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
69 89

Death Panther methodically turns over David White, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Death Panther leans back further, applying relentless pressure to the lower back. The crowd roars its approval as David White grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
70 50

David White feigns a strike through the ropes, causing Death Panther to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as Death Panther crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Power Slam


power 125%
Mid

Headbutt


brawl 125%
81 39

David White catches Death Panther off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as David White flexes arrogantly over the fallen Death Panther, relishing the destruction.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Lariat


brawl 150%
70 47

David White ducks Death Panther's exhausted counter attempt and spins with lightning-quick rotation, cracking a brutal rolling elbow across the jaw that sends the fan favorite crumpling to the canvas as the arena erupts in furious boos at the vicious strike.

David White wrenches back on the Thunder Road, grinding Death Panther's joints with sadistic precision as the arena erupts in boos. The valiant Death Panther refuses to tap, face contorted in agony, but David White applies even more torque until Death Panther's hand finally slaps the mat in defeat.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.