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Apr 0006

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
79 93

Pigu de Pollo corners David White and unleashes a barrage of vicious closed-fist punches, each shot connecting with brutal intent as the referee struggles to maintain control. The crowd boos both competitors as Pigu de Pollo backs off momentarily, leaving David White dazed against the turnbuckles.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

92 84

David White scales the turnbuckles with calculated precision, measuring Pigu de Pollo who's still recovering from the early onslaught. Launching through the air with picture-perfect form, David White crashes down across Pigu de Pollo's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
80 90

Pigu de Pollo unleashes a lightning-quick barrage of stiff kicks to David White's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Pigu de Pollo backs their opponent into the corner.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

100 115

Pigu de Pollo suddenly spins and cracks David White across the jaw with a vicious backfist, the sharp strike echoing through the arena as David White staggers backward into the ropes. The crowd boos the brutal, street-fight tactics as Pigu de Pollo smirks at the reeling opponent.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
140 113

David White catches Pigu de Pollo charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Dropkick


aerial 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

100 107

Pigu de Pollo catches David White stumbling backward and launches a vicious boot straight to the jaw, the brutal strike echoing through the arena as David White crumples to the mat in a heap, drawing boos from the disgusted crowd witnessing this ruthless display between two despised competitors.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

104 117

Pigu de Pollo catches David White off-guard with blinding speed, bouncing off the ropes and spinning through the air to crack a devastating kick across the back of David White's skull. The crowd boos as David White crumples to the mat, clutching their head while Pigu de Pollo smirks at the damage inflicted.

Pigu de Pollo catches David White staggering off the ropes and unleashes Pigu Buster, a devastating strike that echoes through the arena. David White crumbles to the canvas, motionless, as the referee counts three. The crowd boos the vicious display between two despised competitors.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.