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Mar 0004

Early

Body Slam


power 100%
Early

Body Slam


power 100%
65 44

David White catches Savage Jolt off-guard with a cheap shot to the gut, then hoists the fan-favorite high overhead before brutally slamming him spine-first into the canvas with devastating force, drawing immediate boos from the crowd as Savage Jolt arches in pain.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Kicks


speed 100%
52 47

David White suddenly ducks beneath Savage Jolt's collar-and-elbow attempt, using his quick hands to grab the tights for leverage as he rolls backward through the legs and flips Savage Jolt over into a pin, drawing loud boos from the crowd who clearly saw the illegal assist.


Early

Kicks


speed 100%
Early

Punches


brawl 100%
50 47

David White unleashes a lightning-quick flurry of stiff kicks to Savage Jolt's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Savage Jolt to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
81 59

David White catches Savage Jolt charging in and hoists him up with a sneer, holding him high overhead to taunt the booing crowd before driving him brutally into the canvas with a devastating power slam that shakes the ring, leaving Savage Jolt clutching his back in agony.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
69 81

Savage Jolt expertly flips David White onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as David White writhes in agony, desperately clawing toward the ropes while Savage Jolt sits deep, maintaining perfect leverage on the submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
70 55

David White fakes a dive through the ropes, causing Savage Jolt to brace for impact, then swiftly swings back and drives both boots into Savage Jolt's face with a lightning-quick Tiger Feint Kick that draws immediate boos from the crowd as the deceived hero crumples to the canvas.

David White wrenches back on the Thunder Road, grinding Savage Jolt's joints with sadistic precision as the arena erupts in boos. The valiant Savage Jolt refuses to tap, face contorted in agony, but David White applies even more torque until Savage Jolt's hand finally slaps the mat in defeat.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.