← Back to history

Oct 0012

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
93 100

Giant Colossus locks in a tight waistlock, demonstrating technical precision as they arch back and launch Dave the Merman overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Giant Colossus maintains control with flawless grappling fundamentals.


Early

Crossbody


aerial 100%
aerial +15%
Added by Sunset Flip
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

107 90

Dave the Merman launches off the ropes with a picture-perfect crossbody, catching Giant Colossus completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Giant Colossus's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
93 87

Dave the Merman unleashes a lightning-quick flurry of stiff kicks to Giant Colossus's legs and midsection, each strike landing with sharp precision before the fan-favorite can mount a defense, forcing Giant Colossus to stumble backward as the crowd voices their displeasure with the heel's aggressive tactics.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
116 125

Giant Colossus methodically turns over Dave the Merman, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Giant Colossus leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Dave the Merman grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
Mid

Corner Splash


speed 125%
163 109

Dave the Merman feigns a strike through the ropes, causing Giant Colossus to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as Giant Colossus crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

116 100

Dave the Merman springs off the middle rope with surprising agility, launching both boots squarely into Giant Colossus's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

116 130

Giant Colossus hooks both arms behind Dave the Merman's back with technical precision, bridging backwards in a picture-perfect dragon suplex that plants the villain directly on their shoulders. The arena erupts as Giant Colossus maintains the bridge, the referee's hand slapping the mat while Dave the Merman writhes helplessly in the pinning predicament.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

DDT


grapple 150%
130 150

Giant Colossus catches the exhausted Dave the Merman in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Giant Colossus drops straight down, spiking Dave the Merman's skull into the canvas with devastating impact. The arena erupts as Dave the Merman crumples to the mat, and Giant Colossus immediately covers for what could be the finish.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Super Kick


speed 150%
121 131

Giant Colossus tunes up the band in the corner as the crowd roars, and when Dave the Merman stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.

Giant Colossus wrenches back on the Shutdown, bending Dave the Merman's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Giant Colossus holds the lock, ensuring justice is served.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.