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Dec 0011

Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
91 100

Venom Brawler unleashes a furious barrage of right hands, backing Dave the Merman into the corner as the crowd roars with approval. The heel desperately tries to cover up, but Venom Brawler's relentless strikes connect cleanly, snapping Dave the Merman's head back with each brutal impact until the official steps in to break it up.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

91 90

Dave the Merman unleashes a lightning-quick barrage of stiff kicks to Venom Brawler's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Venom Brawler stumbling backward.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

77 82

Venom Brawler explodes forward with lightning speed, hooking Dave the Merman's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

127 105

Dave the Merman springs off the middle rope with surprising agility, launching both boots squarely into Venom Brawler's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
Mid

Headbutt


brawl 125%
82 125

Venom Brawler has had enough of Dave the Merman's dirty tactics and fires back with a thunderous headbutt that echoes throughout the arena! The vicious strike catches Dave the Merman square on the forehead, snapping their head back violently as the crowd roars its approval. Dave the Merman staggers backward, dazed and disoriented, while Venom Brawler shakes off the impact and stands tall, ready to


Mid

Power Slam


power 125%
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

114 115

Venom Brawler charges forward with righteous fury and drives a thunderous big boot straight into Dave the Merman's jaw, the brawling strike echoing through the arena as the crowd roars its approval while Dave the Merman crumples to the canvas in a heap.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Lariat


brawl 150%
114 150

Venom Brawler grits through exhaustion and unleashes a brutal lariat that nearly decapitates Dave the Merman, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Venom Brawler stands over the fallen villain, fist still clenched from the devastating strike.

Venom Brawler wrenches back on the Ruin, bending Dave the Merman's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Venom Brawler holds the lock, ensuring justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.