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Feb 0012

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Punches


brawl 100%
93 53

Dave the Merman ducks under WHITE MEAT's lockup attempt with surprising quickness, slides between their legs, and uses their momentum to yank the unsuspecting WHITE MEAT backward into a lightning-fast sunset flip rollup, the crowd booing as Dave the Merman smirks while holding the pin attempt.


Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
93 100

WHITE MEAT locks in a textbook waistlock, displaying technical precision as Dave the Merman struggles to escape. With perfect form, WHITE MEAT bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Dave the Merman's shoulders into the canvas. The crowd roars its approval as WHITE MEAT maintains control early in this contest.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
93 94

WHITE MEAT unleashes a lightning-fast flurry of kicks, targeting Dave the Merman's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Dropkick


aerial 125%
116 105

Dave the Merman feigns a strike through the ropes, causing WHITE MEAT to flinch backward, then whips around with lightning speed to drive both boots viciously into the face's jaw. The crowd erupts in boos as WHITE MEAT crumples to the canvas, the heel smirking arrogantly while backing away, mocking the fallen competitor with exaggerated hand gestures.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
116 125

WHITE MEAT methodically turns over Dave the Merman, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as WHITE MEAT leans back further, applying relentless pressure to the lower back. The crowd roars its approval as Dave the Merman grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
Mid

Headbutt


brawl 125%
163 66

Dave the Merman catches WHITE MEAT off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Dave the Merman flexes arrogantly over the fallen WHITE MEAT, relishing the destruction.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +50%
Added by Rolling Elbow
Late

Top Rope Splash


aerial 150%
177 126

Dave the Merman ducks WHITE MEAT's exhausted swing and spins with blinding speed, cracking a vicious rolling elbow across WHITE MEAT's jaw that echoes throughout the arena as the crowd erupts in boos, dropping the fan favorite hard to the canvas.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Super Kick


speed 150%
121 141

WHITE MEAT tunes up the band in the corner as the crowd roars, stalking the staggering Dave the Merman who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Dave the Merman crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Lariat


brawl 150%
116 80

Dave the Merman catches the exhausted WHITE MEAT charging in, hoisting them high before driving them spine-first into the canvas with a devastating spinebuster that echoes throughout the arena. The crowd erupts in boos as Dave the Merman stands over the fallen WHITE MEAT, whose body bounces sickeningly from the raw impact of the power move.

Dave the Merman wrenches back on the Down to the Briny Depths, twisting WHITE MEAT's body at an unnatural angle as the crowd roars in protest. WHITE MEAT fights valiantly but finally taps out desperately, and Dave the Merman refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.