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Oct 0008

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
88 87

Dave the Merman springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Giant Colossus's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
88 100

Giant Colossus locks in a textbook waistlock, displaying technical precision as Dave the Merman struggles to escape. With perfect form, Giant Colossus bridges back and launches the heel overhead with a crisp backdrop suplex, spiking Dave the Merman's shoulders into the canvas. The crowd roars its approval as Giant Colossus maintains control early in this contest.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

88 95

Giant Colossus swiftly locks up with Dave the Merman, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as Giant Colossus maintains control early in the contest.


Mid

Power Slam


power 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 115

Giant Colossus methodically applies the arm wringer with textbook precision, twisting Dave the Merman's limb at calculated angles while maintaining perfect control of the hold. The crowd cheers as the technical master systematically wrenches the shoulder joint, forcing the protesting heel to grimace and frantically search for an escape that won't come, each rotation drawing louder approval from the appreciative audience.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
110 104

Dave the Merman hooks Giant Colossus and hoists them up, falling backward with devastating force while launching the fan-favorite through the air. Giant Colossus crashes hard onto the mat, the impact echoing throughout the arena as Dave the Merman smirks arrogantly from their back, drawing venomous boos from the crowd who watch their hero writhe in pain.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
110 113

Giant Colossus whips Dave the Merman into the corner and explodes across the ring with lightning speed, crushing the cornered heel with a devastating splash that draws a roar from the crowd as Dave the Merman crumples to the mat, gasping for air.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

110 130

Giant Colossus hooks both arms behind Dave the Merman's back with textbook precision, bridges backwards with perfect technical form, and plants the villain directly on the back of their head. The sold-out crowd erupts as Giant Colossus maintains the bridge for a near-fall, Dave the Merman writhing in pain while the referee counts, barely kicking out as the arena shakes with disappointment.

Giant Colossus wrenches back on the Shutdown, bending Dave the Merman's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while Giant Colossus holds the lock, ensuring justice is served.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.